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PC ZONE MAGAZINE & COMPUTERANDVIDEOGAMES.COM
I've said it before and I'll no doubt say it again, a good musical score is worth its weight in gold. Hitman has some of the best tunes I've heard all year - I've been humming the main theme music for weeks now. Each level's music has its own unique identity, straying free of cliche but dynamically altering to suit the on-screen action as needed. It's amazing how often this side of game development is just taken for granted by most people. So when a score manages to jump out and actually grab your attention, to hang around and enhance the overall atmosphere of the game rather than just fade away into the background, it deserves applause.

FIRING SQUAD
I don't say it too often, but I really enjoyed the music in this game. I really dug what they pieced together. The menu soundtrack seemed like Shaft meets the 90s. The rest of the music had an equally enjoyable flair, groovy beats all around.

HEAD2HEAD
Sephiroth : Well, I think one of the things that both of us will agree on is the kickass music in this game. As soon as I heard the beats in the main menu, I was completely hooked. When you get into the game, the music even gets better, gets more 'mysterious' at times but great nonetheless. I think the sound, in general, was done tremendously well.
Tristinian : Absolutely, and the music I found often had this impending essence to it...as if your target was about to get the worst nightmare of his life with your arrival.

GLIDE UNDERGROUND
Accompanying this vivid world is an awesome soundtrack. The music changes tune to match your environment or the moment of a game. Walking around the streets calmly provides you with a soothing tune as to not get wild and blow your cover around a bunch of guys after you. Entering the hideout of your next target brings a more low toned sound keeping you on your toes and watching your back. The score really adds to the overall mood of the game and helps accompany the tone the level design sets....the music on the other hand was brilliant. Adding a Great deal to the game and bringing some great sound to the game as well. Sound/Music: 5 Stars (out of 5)

GONE GOLD
The music in the game is excellent and creates some serious tension. The excellent and moody music earns Hitman a respectable 85 in sound/music.

ADRENALINE VAULT
Musical Score: 4 stars (out of 5) Techno phrases rule in Hitman, with the beat changing depending on the phase of your mission. There are also variations at times, with calming music playing at the beginning of each scenario. Overall, the music in Hitman is designed with the intent of changing your mood from that of extreme paranoia to calming reprieve. The developers succeed quite well in using the musical tracks in conjunction with well-timed triggers to enhance the environment and engross players. Try almost botching a long mission near the end when you are spotted as looking suspicious and only escaping by ducking into a closet at the last second. You'll notice your heart beating along the rhythm of the accompaniment.

GAMEREACTOR
The audio in Hitman is some of the best I have listend to in a long time. The music, which is composed by Jesper Kyd, fits the different environments well, and you never grow tired of listening to it, even when playing the same level over and over. The sound effects are not far behind the quality of the music and they really are in a class of their own.

DA GAMEBOYZ
The first thing I noticed about the music was that it matched the game quite nicely. We are given a good mix of low, flowing melodious tones with a clearly defined beat. It is very effective as, like I said before, it matches the gameplay and heightens the overall experience.  Sound: 9.1 (out of 10)

Internal Links : Overview | Reviews | Music Clips

 


Freedom Fighters

HongKong.mp3 >>
Jungle1.mp3 >>
Jungle2.mp3 >>
Hitman Title
(Remastered Extended Version) >>



Freedom Fighters
Hitman Trailer >>

Hitman Desktops >>

Hitman Official Website >>

Hitman PC Demo 1 >>
Hitman PC Demo 2>>

Buy the Hitman 1 Soundtrack CD >>